# Monday, December 22, 2008

We’re working with a couple of companies right now who are gearing up to shipping their products. They’re very different products in very different spaces, but there are a number of issues they have in common:

1. What exactly is it that we’re going to ship?

Technology businesses often get lost in the feature list. You don’t necessarily need to ship everything first time out of the door – especially that stuff you’ve only just crammed in at the last minute.

Make sure you know exactly what value everything brings to the end user, and be ruthless about cutting stuff that looks like bloat. You can always add it in later, but you’ll never be able to take it out again.

2. And how are people going to get it?

If your product runs in the browser, then you’ve got a relatively easy life. Because installers are hard. Really, really hard.

On the plus side, there are plenty of guidelines to follow (there’s good information here and here for the Microsoft stack). If you haven’t been planning for install (and upgrade) since the very beginning then it isn’t too late, but it is going to be more difficult.

The art of installation comes in three parts:

i. Prerequisite management (the hardest bit)

ii. Getting the bits onto the disk, and letting the right users access them

iii.  Updating the bits when you have a change

Make sure you’ve covered all of these in your installation process, right from the very first release – especially your update strategy. v1.1 will come frighteningly hard on the heels of v1.0.

Testing is then the key – you’re going to need a wide range of test environments (virtualized, naturally), just for installation. Every user that downloads your trial software and has a lousy installation experience is a lost customer; don’t skimp on install/uninstall testing.

3. When they’ve got it, are we sure they’re going to know what to do with it?

Have you invested in “getting started” and “how to” documentation? What about a walkthrough video? FAQs? A web forum? A web forum that you used during your soft-launch/beta testing to seed some user-generated content? Who’s looking after your web/email support? Do you need to run “getting started” webinars – like salesforce.com do?

None of that is very expensive, but it makes a massive difference to your users’ first experience of the product.  Oh – and make sure it is all available to people just trying it out, too.

4. And, is it likely to work?

You can’t test enough – but you can waste an awful lot of resource testing “known good” (or “known bad”). But, whatever your process, you can’t ship-test a moving target. This may sound stupid, but until you stop changing the code, you can’t ship. Stop. Stop now.

Right. You’ve stopped. Now – you need to work out when you’re going to stop fixing bugs. Not finding bugs. Fixing them.

Every bug you fix increases the chance of you creating another bug somewhere else. And testing will find bugs – especially beta testing. Have a process for investigating, prioritizing and then deciding whether to fix.

Don’t fix a bug at this stage because it is easy to fix; fix it because it will seriously impact on your customers. Remember you’re trying to stop doing anything else to the product. Including bug fixing.

I know this all seems pretty obvious, but I think we sometimes lose sight of the obvious when we’re in throes of shipping – especially shipping for the first time. Which brings me to…

5. You have to ship

You’re not going to make money/get investment/get sold without shipping. Companies have done so in the past, but that’s not going to happen in the current climate. Well, not often…

posted on Monday, December 22, 2008 10:57:02 PM (GMT Standard Time, UTC+00:00)  #    Comments [0] Trackback
# Friday, December 05, 2008

Turns out that writing a virtualizing panel (like VirtualizingStackPanel) is quite difficult. There are some good examples out on the web to give you a start (like here) but there turn out to be several further problems to overcome.

1) You have to deal with repositioning the scroll offset when the viewport and extent change relative size

That’s relatively straightforward – when you recalculate the viewport and the extent, you just need to scale by the relative changes: e.g.

_offset.X = (oldOffset.X / oldExtent.Width) * newExtent.Width;

2) You have to deal with focus handling, or ListBoxes (and other containers) won’t work properly

This is the most common problem with the existing examples.

By far the easiest way to do that is to realize one extra item off the beginning and the end of the visible area in each direction, and update your offsets accordingly. Don’t forget to check for the boundary conditions, where you’re already at the zeroth or (Count-1)th item in the collection.

3) Don’t forget that your panel can reach zero size, and may have infinite extent

Dealing with the infinities in the Measure() pass can be tricky. Don’t forget to check for them when it matters.

4) What about the case where you’re using it in a “non-virtualizing” manner

Sometimes, your VirtualizingPanel gets used in a non-Virtualizing context. You need logic to work out that there isn’t, in fact, an item container generator in play, and fall back on simple measuring of your InternalChildren. It should be possible to share your Arrange pass, though.

To help illustrate these points, I’ve hacked up an example virtualizing panel called EqualStackPanel. It behaves exactly like a stack panel, but fits the stack items to the available height/width of the container, depending on its Orientation. By default, it will try to fit all the items in the available space, but you can specify an alternative number of ItemsToDisplay, and it will fit exactly that many, and scroll to fit the remainder.

This isn’t production-hardened code, use at your own risk, your mileage may vary etc.

Ythos.EqualStackPanel.zip (17.49 KB)
posted on Friday, December 05, 2008 2:36:11 PM (GMT Standard Time, UTC+00:00)  #    Comments [0] Trackback
# Wednesday, December 03, 2008

Over recent months, I’ve had the pleasure of working with a number of startups and developing technology businesses. It is exhilarating to spend time with someone passionate about their technology, and determined to see it succeed, whatever the environment; that makes it very satisfying to get involved and help drive these businesses forward.

In the process, I’ve had a lot of “over the beer” conversations about what you need to get a software business bootstrapped these days. The answer is, of course, “it depends” – but there are a few common threads. The principles apply equally to a backroom startup, an MBO or a research spin-out; the degree of formality, or initial cash requirements might be different, but the underlying message is the same.

If you’re going to take the plunge, these are the 5 things I think are most important.

1) Decide who you’re going to work with

You’re going to go through the peaks and troughs together. You need to have a strong relationship, and share a vision. But you don’t want a monoculture – you have to challenge each other and offer complementary skills. A technology business is a technology business. You need both aspects covered.

2) Get some basic infrastructure in place

You need good email and collaboration, web presence, telephone answering, mobile telephony, computers and internet access. Virtualize as much of this as you can (i.e. everything) – there’s no point in having on-premises infrastructure these days. It is expensive and has a tendency to consume maintenance  time that would be better spent on product development.

3) Get to a revenue model, quickly

Understanding your technology is important, but understanding who is going to pay you money, for what, and why is even more important. You haven’t got a business without that. But be prepared to throw away your first idea – don’t chase a market that should be there, but isn’t.

4) Plan to get product to market as soon as possible, but no sooner

Part of getting (3) right is testing your proposition in the market place. This is a very scary step for most people in technology businesses – there’s always something you can do to make the product better; there’s always some competitor who seems to have a killer feature you don’t. Have the courage of your convictions – build enough product to deliver on your value proposition and get it out there.

5) Work out how you’re going to support your customers

From the moment you talk to your first potential customer – even before you’ve signed them up – you’ve got to manage their expectations and give them a great experience. Work out how you’re going to do that for the whole life cycle of your product. Happy customers are your best resource, especially early on.

You can get to this point by spending only a few hundred pounds, working out of a home office, maybe only at evenings and weekends (the “midnight entrepreneur”).

When you’re there, and you’ve got a few customers, you can start to think about your scale-up cash requirements, and putting together a proper business plan for the angel networks or VC funding. You’ll have taken a lot of risk out of the equation if you’ve got real paying customers, product and a revenue model that you’re looking to scale in a substantial market, rather than a great idea that has nothing concrete behind it.

posted on Wednesday, December 03, 2008 7:08:48 PM (GMT Standard Time, UTC+00:00)  #    Comments [0] Trackback